AI Insights · Timothy · March 2022
Top 5 Hybridcasual Games on Unified Platform in Saudi Arabia - Q1 2022
A look at the performance of the top 5 hybridcasual games in Saudi Arabia for Q1 2022, including trends in downloads, revenue, and active users.
In Q1 2022, the performance of the top 5 hybridcasual games on a unified platform in Saudi Arabia showed varied trends in weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the gaming landscape during this period.
Race Master 3D - Car Racing by SayGames LTD showed a consistent number of downloads, starting with approximately 51K in early January and peaking at around 54K in early March. Weekly revenue saw fluctuations, peaking at $434 in the first week of January and gradually decreasing to $227 by the end of March. Active users remained stable, averaging around 190K, with a peak of 211K in mid-March.
Tiles Hop EDM Rush Music Game from Amanotes Pte. Ltd. experienced a high download rate of 55K in early January, which decreased to around 24K by the end of March. Weekly revenue ranged from $470 to $799, with active users steadily declining from 363K to 281K throughout the quarter.
Magic Tiles 3: Piano Game, also by Amanotes Pte. Ltd., had a notable peak in downloads of 55K in early January, which tapered off to around 23K by late March. Weekly revenue remained relatively stable, peaking at $1060 in late January. Active users saw a gradual decline, starting at 298K in late December and ending at 278K by the end of March.
Fashion Universe by Voodoo had a dramatic increase in downloads from 34 in late December to a peak of 85K in late January, before settling at about 13K by the end of March. Revenue followed a similar pattern, peaking at $387 in late January. Active users increased significantly, reaching a high of 112K in late January before stabilizing at around 49K by the end of March.
Coloring Match from SUPERSONIC STUDIOS LTD started the quarter with 29K downloads, peaking at 47K in late February before dropping to about 9.8K by the end of March. Revenue showed minor fluctuations, with a peak of $97 in late February. Active users increased from 54K in late December to a high of 98K in late February, ending at about 50K by the end of March.
For more detailed insights and analysis, visit Sensor Tower.